Nodes Chat Commands

Chat Settings

These change your chat channel so that when you type in chat, only members of your town, nation, or allies will see the message.

  • /globalchat (or /gc): Set chat to global (default, everyone sees).
    • /gc mute: Mute global chat
    • /gc unmute: Unmute global chat
  • /townchat (or /tc): Only town members see your chat messages.
  • /nationchat (or /nc): Only nation members see your chat messages.
  • /allychat (or /ac): Only town or nation allies see your chat messages.

/town (or /t)

For managing a player's town, intended to only be used ingame by players.

  • /town create [name]: Create a new town with the specified name at location.
  • /town delete: Delete your town. Town leaders only.
  • /town promote [name]: Makes player a town officer.
  • /town demote [name]: Removes player from town officers.
  • /town leader [name]: Give town leadership to another player in town.
  • /town apply [town]: Ask to join a town.
  • /town invite [player]: Invite a player to join your town. Town leader and officers only.
  • /town leave: Abandon membership in your town.
  • /town kick [player]: Remove another player from your town. Town leader and officers only.
  • /town spawn: Teleport to your town's spawnpoint.
  • /town setspawn: Change your town's spawnpoint to another location in the home territory. Town leader only.
  • /town list: View list of all established towns
  • /town info: View your town's name, leader, officers, residents, and claims.
    • /town info [town]: View details of another town
  • /town online: View your town's online players
    • /town online [town]: View another town's online players
  • /town color [r] [g] [b]: Set town territory color for dynmap. Town leader only.
  • /town claim: Claim a contiguous territory for your town. Town leader and officers only.
  • /town unclaim: Abandon your town's claim over a territory
  • /town income: Collect income from territory bonuses. Town leader and officers only.
  • /town prefix [prefix]: Set personal chat prefix
    • /town prefix [player] [prefix]: Set a player's prefix (leader and officers only)
  • /town suffix [suffix]: Set personal chat suffix
    • /town suffix [player] [suffix]: Set a player's suffix (leader and officers only)
  • /town rename [new name]: Rename your town. Town leader only.
  • /town map: Prints territory map into chat for player
  • /town minimap [3|4|5]: Turns on/off territory chunks minimap on sidebar. Optionally specify size value: 3, 4, or 5.
  • /town permissions [type] [group] [allow/deny]: Set permissions for interacting in town territory. [type] can be: interact, build, destroy, chests, items [group] can be: nation, ally, outsider. Last entry is either "allow" or "deny"
  • /town protect: Toggle protecting/unprotecting chests with mouse click.
    • /town protect show: Shows protected chests with particles
  • /town trust [name]: Mark player in town as trusted. Leader and officers only.
  • /town untrust [name]: Mark player in town as untrusted. Leader and officers only.
  • /town capital: Move town home territory to your current player location. (This also changes town spawn location.)

/nation (or /n)

For managing a player's nation, intended to only be used ingame by players.

  • /nation create [name]: Create a new nation with your town as capital.
  • /nation delete: Delete your nation. Leader of capital town only.
  • /nation leave: Leave your nation. Used by town leaders only.
  • /nation capital [town]: Set another town in your nation as its capital
  • /nation invite [town]: Invite another town to join your nation. Leader of capital town only.
  • /nation list: View list of all established nations and their towns
  • /nation color [r] [g] [b]: Set territory color on dynmap for all towns in nation. Leader of capital town only.
  • /nation rename [name]: Renames your nation. Leader of capital town only.
  • /nation online: View your nation's online players
    • /nation online [nation]: View another nation's online players
  • /nation info [nation]: View nation's info

/ally [name]

Offer/accept alliance with another town or nation.

  • /ally [town]: Offer/accept alliance with a town.
  • /ally [nation]: Offer/accept alliance with a nation.

/unally [name]

Break alliance with another town or nation. Towns will enter a truce period.

  • /unally [town]: Break alliance with a town.
  • /unally [nation]: Break alliance with a nation.

/war [name]

Declare war on other towns or nations.

  • /war [town]: Declares war on a town.
  • /war [nation]: Declares war on a nation.

/peace [name]

Opens peace treaty window with another town or nation.

  • /peace [town]: Negotiate a peace treaty with a town.
  • /peace [nation]: Negotiate a peace treaty with a nation.

/truce

View your town's remaining truce times with other towns.

  • /truce [town]: View other town's remaining truce times.

/nodes (or /nd)

For printing general info about the world (e.g. resource nodes, territories, towns, nations, players). Can be used by players ingame or in console.

  • /nodes help: Prints list of commands
  • /nodes resource: Prints list of all resource nodes
    • /nodes resource [name]: Print detailed stats of a resource node type (income, crops, animals, ore)
  • /nodes territory: In console, just prints total territory count. Ingame, prints info about territory player is standing in.
    • /nodes territory [id]: Prints info about territory from id
  • /nodes town: Prints list of all towns, their player count and territory count
    • /nodes town [name]: Prints detailed info about town from [name] (territories, players, etc...)
  • /nodes nation: Prints list of all nations
    • /nodes nation [name]: Prints detailed info about nation from [name] (towns, allies, enemies, etc...)
  • /nodes player [name]: Prints player info (their town and nation)
  • /nodes war: Print if war enabled/disabled

/nodesadmin (or /nda)

Admin command for manually modifying the world state. Intended for admin use ingame or in console. Do things like manually creating/deleting towns, or turning on war.

  • /nodesadmin war [enable|disable]: Enables/disables war
  • /nodesadmin town create [name] [id1] [id2] ...: Creates a town from name and list of territory ids. The first id is required and becomes the home territory. This town is created without any residents or leader.
  • /nodesadmin town delete [name]: Deletes town with given name.
  • /nodesadmin town addplayer [name] [player1] [player2] ...: Add list of player names [player] to town from [name].
  • /nodesadmin town removeplayer [name] [player1] [player2] ...: Remove list of player names [player] from town from [name].
  • /nodesadmin town addterritory [name] [id1] [id2] ...: Add list of territory from their ids to town from [name]. This ignores chunk claiming limits for a town.
  • /nodesadmin town removeterritory [name] [id1] [id2] ...: Remove list of territory from their ids to town from [name].
  • /nodesadmin town captureterritory [town] [id1] [id2] ...: Makes town capture list of territory from their ids
  • /nodesadmin town releaseterritory [id1] [id2] ...: Releases list of territory ids from their current occupier
  • /nodesadmin town claimsbonus [town] [#]: Set town bonus claims.
  • /nodesadmin town addofficer [town] [player]: Add officer to town
  • /nodesadmin town removeofficer [town] [player]: Remove officer from town
  • /nodesadmin town leader [town] [player]: Set town resident as new town leader
  • /nodesadmin town removeleader [town]: Remove town's leader (makes town leaderless)
  • /nodesadmin town open [town]: Toggle whether town is open to join
  • /nodesadmin town income [town]: View a town's income inventory gui (must run ingame).
  • /nodesadmin town setspawn [town]: Set town spawn to player location (must run ingame).
  • /nodesadmin town spawn [town]: Spawn at a town's spawn
  • /nodesadmin town sethome [town] [id]: Set a town's home territory
  • /nodesadmin town setHomeCooldown [town] [int]: Set a town's move home cooldown
  • /nodesadmin nation create [name] [town1] [town2] ...: Creates a new nation with [name] with list of towns. [town1] required (cannot have empty nations).
  • /nodesadmin nation delete [name]: Deletes nation [name].
  • /nodesadmin nation addtown [name] [town1] [town2] ...: Add list of towns to nation [name].
  • /nodesadmin nation removetown [name] [town1] [town2] ...: Remove list of towns from nation [name].
  • /nodesadmin nation capital [nation] [town]: Make input town the new capital of nation. Town must already be part of the nation.
  • /nodesadmin enemy [name1] [name2]: Sets enemy status between [name1] and [name2] (either town or nation names)
  • /nodesadmin peace [name1] [name2]: Removes enemy status between [name1] and [name2] (either town or nation names)
  • /nodesadmin ally [name1] [name2]: Makes [name1] and [name2] allies (either town or nation names).
  • /nodesadmin allyremove [name1] [name2]: Removes alliance between [name1] and [name2] (either town or nation names).
  • /nodesadmin truce [name1] [name2]: Sets a truce between [name1] and [name2] (either town or nation names).
  • /nodesadmin truceremove [name1] [name2]: Removes any truce between [name1] and [name2] (either town or nation names).
  • /nodesadmin debug: Console command to debug runtime world object state. General usage is /nodesadmin debug [type] [name/id] [field]
    • /nodesadmin debug resource [name] [field]:
    • /nodesadmin debug chunk [x,z] [field]: To input coord, format is "x,z" with no spaces
    • /nodesadmin debug territory [id] [field]:
    • /nodesadmin debug resident [name] [field]:
    • /nodesadmin debug town [name] [field]:
    • /nodesadmin debug nation [name] [field]: